Keyword: Typing

Typing as a term can generally mean two different things: On the one hand it describes the act of “producing text via keyboard;” on the other hand it describes the process of defining and categorizing objects and people according to discipline-specific categorization systems. For the purpose of this keyword activity, the first meaning of typing will be investigated further.

The term typing is derived from the word type, which designates the combination of font and cast in a printing press. Types were assembled into lines and then into a form from which prints could be made. 

Examples of metal types. Image source: https://upload.wikimedia.org/wikipedia/commons/a/ae/Metal_movable_type.jpg

For several centuries, typing required the repeated manual composing of each type to build a text. To make this time consuming task more efficient, the 19th century saw various efforts at mechanizing the process, not all of them successful. For instance, the Paige Compositor, named after its inventor James W. Paige (1842-1917), substituted a mechanical arm for the human typesetter. Its lack of precision, however, made it more or less useless for the printing industry and the machine is today mostly known for almost bankrupting author Mark Twain who had invested both his royalties as well as his wife Olivia Clemens’ inheritance.

Other and more successful typesetting machines were already based on the principle that commands entered through a keyboard would result in the mechanical arrangement of the types into a text. The Linotype machine from 1884 was named after its capacity to arrange an entire line of type in one step.

In the Monotype System, holes were punched into a paper tape via a keyboard, with the tape then fed into a casting machine that arranged the types for print. Since these machines were based on the actual molding of the various types in the printing establishment, the process was also cold “hot metal typesetting.”

As the printing process evolved in the middle of the 20th century, so-called “cold type” or “phototypesetting” replaced the “hot metal” casting of types. Instead of casting actual types, the “cold type” process was based on the projection of fonts onto light-sensitive paper, hence the term “phototypesetting.”

Image source: https://upload.wikimedia.org/wikipedia/commons/a/a3/Linotype_CRTronic_360.jpg

In the 1970s, these phototypesetting machines gradually became merged with evolving digital technology. With the advent of personal computers in the 1980s the typing process once again fundamentally changed the process of typesetting. The process had now become much faster, even though purists bemoaned the fact that it was the qualitatively less compelling fonts of the phototypesetting period that made the transition to digital fonts instead of the aesthetically more appealing fonts of the “hot metal” type era.

Lately the arrival of touchpads and touchscreens on a range of digital devices, from the laptop computer to the tablet and to smartphones, has complicated the definition of typing. The term typing invokes the rather static configuration of information moving from a human being’s brain into a technological “container” via a normed keyboard. But this kind of information can now also be produced via voice input and via different hand gestures. Additionally, media in general have become more interactive and dynamic, with information being updated repeatedly and not only by the gatekeepers of certain media platforms by users themselves. A more appropriate and flexible term might thus be “interfacing.”

Digital Ethics

DIGITAL ETHICS

By Ashley Bruce
Secondary Author: Chris Bishop

Digital adj.

  1. (of signals or data) expressed as a series of the digits 0 and 1, typically represented by values of a physical quantity such as voltage or magnetic polarization.
    1. Related to, using, or storing data or information in the form of digital signals. (“digital TV”)
    2. Involving or relating to the use of computer technology. (“the digital revolution”)
  1. Showing the time by means of displayed digits rather than hands or a pointer.
  2. Relating to a finger or fingers


Digitus (finger, toe) [Latin] —> digitalis [Latin] —> digital (late 15th century)

Ethic n.

A set of moral principles, especially ones relating to or affirming a specified group, field, or form of conduct.


late Middle English (denoting ethics or moral philosophy; also used attributively): from Old French éthique, from Latin ethice, from Greek ( hē) ēthikē (tekhnē ) ‘(the science of) morals,’ based on ēthos

Digital Ethics:

The intersection of both the words digital and ethics or a field of ethics related to the relationship and ethical standards between creators, providers, and participants of the consumption of the creation, organization, dissemination, and use of digital information including ideas, images, and services. Digital Ethics is related to information ethics or, “the branch of ethics that focuses on the relationship between the creation, organization, dissemination, and use of information, and the ethical standards and moral codes governing human conduct in society” (Information ethics).  

How Does this relate to Art 120:

“Digital technology is not neutral. Rather, it enshrines a vision and reflects a world view.” ~Charlotte de Broglie, We Need To Talk About Digital Ethics 

Given the large digital component of our class we undoubtedly ended up discussing digital ethics, as digital consumers and creators we have to consider our role in the digital world and decide what we value and how these values will affect our digital presence. As digital consumers and creators we have to consider our moral obligation to validate information we present as facts or to cite information. To what degree do we own what we create and how should we convey that to those around us. We as a class discussed the following questions: Are we willing for others to share our work? Do we want people to share our content, so long as they credit us? Are we worried about being quoted in a way that portrays us in an unflattering light?

Examples: 

1.Creative Commons

During our discussion of Copyright and Cyberethics/digital citizenship we looked at creative commons which allows people to share content and encourage further (word choice?) sharing by allowing you to create a liscence for an image or post that explains how to use the information.

 

2. How do we cite information for this project?

We as a class talked at length about how to best cite sources for this project. What style citation we would use if any, and where it would go.

3. In writing this post I tried to find the original source for my gif in order to cite the source for this image. This lead me on a long journey to try and find the creator, and although I may have found the creator I am not sure if I actually did or how I would know weather or not he or she was the original creator. 

 

Logo Creative Commons

Image from Pere papasseit via flickr by way of Creative Commons taken on April 30, 2011 with some rights reserved

This image reflects a component of digital ethics which is the idea of ownership and sharing. Creative commons allows creators to encourage sharing but specify parameters for such acts.

"When Your Parent are Gone" by PettySoySauce via FunSubstance.com

I think this image captures digital ethics well because its based on the idea that we behave in a way that is ethical which is so relevant because we don't have great monitoring all the time when it comes to using digital technology.

gif from Kumar, Mohit via TheHackerNews.com

To me this image gets at the idea that just because you can steal or do bad things using the internet or digital technology; does not mean you should and that is a large part of this idea of digital ethics. Also, like this kid, you may get caught and have to pay the price.